jueves, 16 de junio de 2011

Modeling & animating our characters




After two days of hard work and grudge with the Mac's for their pre-settings and block'outs.We have been able to finish our characters.
Glaze & Pilus are physically present, they have come to live with painting strokes as fur, and with Torus & Cylinders made by NURBS as EYES.
Ending a Wednesday of hastle and missunderstandings with our knowledgements. We finally able to work on Thursday as a critic day for ending our scenes.
Giving them a rending modes as TIFF and then edit them in After Effects (Adobe). The way to assume our scenes have been rendered correctly we have used.
Fcheck.

We are happy with our work, we also recorded our last real life images on Wednesday to count with advanced work to syncronise ANIMATION and REAL TIME scenes.




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